Minggu, 24 Februari 2013

TREANT PROTECTOR


TREANT PROTECTOR

Melee - Durable - Initiator - Lane Support - Disabler

OVERVIEW

17 + 1.80
15 + 2.00
25 + 3.30
56 - 64
300
1.1

Nature's Guise

Causes the targeted unit to blend in with the forest, becoming invisible to enemies and gaining a movement speed bonus when near a tree. If the unit moves away from a tree or the spell is cast on a unit with no nearby trees, Nature's Guise is lost. Treant Protector can cast spells and remain invisible under Nature's Guise.

Leech Seed

Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it equal to the amount drained. Pulses 4 times.

Living Armor

Infuses the target hero or structure with a protective coating which grants bonus regeneration. Also grants physical damage block from damage from heroes. Dispels when a number of damage instances are taken.

Overgrowth

Summons an overgrowth of vines and branches around Treant that prevent afflicted enemies from moving, blinking, going invisible, or attacking.

BIO

Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land--all-consuming grasses and crossbred fauna and poisonous flowers--but none are so fierce as the mighty Treant Protectors. These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground. 

OMNIKNIGHT


OMNIKNIGHT

Melee - Durable - Lane Support - Support

OVERVIEW

17 + 1.80
15 + 1.75
20 + 2.65
31 - 41
305
4.1

Purification

Instantly heals a friendly unit and damages all nearby enemy units.

Repel

Creates a powerful divine ward that blocks most magic from affecting a target unit.

Degen Aura

Greatly degenerates the movement and attack capabilities of enemy units that stray too near.

Guardian Angel

Omniknight summons a Guardian Angel that grants immunity from physical damage and greatly increases hit point regeneration of nearby allies.

BIO

Purist Thunderwrath was a hard-fighting, road-worn, deeply committed knight, sworn to the order in which he had grown up as squire to elder knights of great reputation. He had spent his entire life in the service of the Omniscience, the All Seeing One. Theirs was a holy struggle, and so embedded was he in his duty that he never questioned it so long as he had the strength to fight and the impetuous valor that comes with youth. But over the long years of the crusade, as his elders passed away and were buried in sorry graves at the side of muddy tracks, as his bond-brothers fell in battle to uncouth creatures that refused to bow to the Omniscience, as his own squires were chewed away by ambush and plague and bad water, he began to question the meaning of his vows--the meaning of the whole crusade. After deep meditation, he parted ways with his army and commenced a long trek back to the cave-riddled cliffs of Emauracus, and there he set a challenge to the priests of the Omniscience. No knight had ever questioned them before, and they tried to throw him into the pit of sacrifice, but Purist would not be moved. For as he faced them down, he began to glow with a holy light, and they saw that the Omniscience had chosen to reveal Itself to him. The Elder Hierophant led him on a journey of weeks down into the deepest chamber, the holy of holies, where waited not some abstract concept of wisdom and insight, not some carved relic requiring an injection of imagination to believe in, but the old one itself. It had not merely dwelt in those rocks for billions of aeons; no, It had created them. The Omniscience had formed the immense mineral shell of the planet around itself, as a defense against the numerous terrors of space. Thus the All Seeing One claimed to have created the world, and given the other truths revealed to Purist on that day, the knight had no reason to refute the story. Perhaps the Omniscience is a liar, deep in its prison of stone, and not the world's creator at all, but Omniknight never again questioned his faith. His campaign had meaning at last. And there can be no question that the glorious powers that imbue him, and give his companions such strength in battle, are real beyond any doubt. 

CLOCKWERK


CLOCKWERK

Melee - Initiator - Durable

OVERVIEW

17 + 1.30
13 + 2.30
24 + 2.70
31 - 33
315
1.82

Battery Assault

Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun.

Power Cogs

Forms a barrier of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Cogs can be destroyed by enemies in 3 attacks, but Clockwerk can destroy them with just one.

Rocket Flare

Fires a global range flare that explodes over a given area, damaging enemies and providing vision for 10 seconds.

Hookshot

Fires a grappling device rapidly at the target location. If the hook hits a non-neutral unit, Clockwerk launches himself into the target, stunning and dealing damage. Any enemies Clockwerk collides with along the way are subject to damage and stunned. Upgradable by Aghanim's Scepter.

BIO

Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations. "Your new trade is battle," his dying father told him as the village of their ancestors lay in charred and smoking ruins.

It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices-a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time! 

Rabu, 20 Februari 2013

Selasa, 19 Februari 2013

Padang Pasir Paling Indah di Dunia

Padang pasir indah tapi mereka bisa juga tampak sangat menyeramkan karena cerita-cerita yang menggambarkan mereka. Panas matahari, ular, kesulitan berjalan pasir, tidak ada air, tidak ada awan, halusinasi dan kematian. Ya, itu adalah bagaimana kebanyakan anggapan orang tentang gurun. Tetapi Maranhenses National Park bukan gurun seperti biasanya, memiliki pemansangan yang indah dan danau kecil dengan air jernih.

http://www.didunia.net/
Hal ini hampir seperti semacam surga bagi pelancong gurun. Terletak di timur laut Brasil dan memiliki luas sekitar 1000 kilometer persegi. Yang lucu adalah gurun ini tidak mempunyai vegetasi meskipun memiliki air dan terkena hujan. Statusnya sangat dilindungi jadi tak ada kendaraan yang diperbolehkan, dan kamu cuma bisa masuk taman dengan sebuah truk 4-wheel drive. Di perairan gurun ini Anda dapat menemukan ikan

http://www.didunia.net/